txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

tiptoe_speed=0.3

moving_icon_start
cameraOffset x 0.0 y -0.02 z -0.03
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Grapples_NoDual"
Ability "Twirl"
Ability "Wall_Jump"
Ability "KidColtExplosionAttack"
Ability "Dash_Attack"
Ability "Double_Jump"
Ability "AtlasDodge"
Ability "KidColt_LungeAnim"
Ability "KidColt_Lasso_Stretch"
Ability "Type_TwinPistols"
Ability "Type_Technology"
Ability "KidcoltTargeting"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.010000, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )

Ability "ImpliedInteractWithLegoSilver"

Ability "AudioReactionDataKidColt"
Ability "AudioReactionDataTonyStarkVOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_EXPLOSIVES"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "RawhideKid_Pistol" always_got held
default_item "RawhideKid_Pistol" always_got held

default_item "KidColt_Dynamite" always_got away

//default_item "KidColtSausage" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
can_grapple
has_whip tex="13_LassoBrown"
grapple_gun_locator=1

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_KidColt"